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Axiom Verge 2 gives you the tools to define the experience and the challenge it presents to you – if you want to enemies to be able to knock you out in one hit, then Axiom Verge 2 lets you do that. There are also extremely granular settings to control the game’s difficulty, from being able to control exactly how much damage your hits do to enemies, to how much damage enemies do to you. Making bosses optional is just one part of the concessions to accessibility and accommodating players of all persuasions that Axiom Verge 2 makes. " Axiom Verge 2 manages to ultimately be a worthy follow up to the first game by not really concerning itself as much with what that title did, and instead by squarely emphasizing its own identity, doing its own thing, and delivering a distinct but accomplished take on the Metroidvania conceit in the process." They’re there, and beating them nets you some cool upgrades you can then choose to grow Indira – but they can be entirely avoided should you be so inclined. In fact, Axiom Verge 2 is so committed to deemphasizing combat that even the bosses are entirely optional. Your weapons now are a melee pickaxe and a boomerang you can use at range, and while you get both of these pretty early, you also end up realizing equally early that combat is really not the point of this game. It also ends up de-emphasizing combat drastically. You’re playing in organic outdoor environments a lot of the time, rather than the claustrophobic indoors that so many games of this genre make their haunts. The differences between Axiom Verge 2 and its predecessor, and indeed, between it and many other games of this format, are apparently almost right away. Axiom Verge 2 manages to ultimately be a worthy follow up to the first game by not really concerning itself as much with what that title did, and instead by squarely emphasizing its own identity, doing its own thing, and delivering a distinct but accomplished take on the Metroidvania conceit in the process. The original title is one of those rare indie games that won rave acclaim for delivering on their premise through and through.
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Plus one other major feature players will be excited to discover on their ownĭespite being a numbered sequel, Axiom Verge 2 is a standalone experience you can play whether you've finished the original or never even heard of it - although the original is certainly worth giving a try if you haven't.Following up on the original Axiom Verge isn’t an easy ask.Speedrun Mode - play with a streamlined interface and additional features to facilitate speedrunning.Launch a remote drone with its own separate abilities and behaviors.Hack any enemy with unique and interesting consequences for each.Expansive non-linear exploration of a huge interconnected map.Here's how Happ describes it (thanks, Gematsu): Axiom Verge 2 is out now on PC, PlayStation 4, PS5, and Nintendo Switch for $19.99, following a shadow drop during Nintendo's August Indie World presentation.Ĭreator Tom Happ first unveiled the game during the October 2020 Indie World presentation, though it was delayed from its intended release date of later that year.Īxiom Verge 2 boasts a larger map and several new features, including drones, enemy hacking, and a built-in speedrun mode.